SSɢᴛ Jᴏʜɴ "Rᴇᴀᴘᴇʀ" Gʀɪᴍᴍ (
chromosomes) wrote2014-12-31 04:42 am
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JOHN'S QUEST BOARD

Ranked within the Drabwurld at five stars and a Red Hand mercenary, John is capable of assigning quests. Make sure to check out the quest rules. Please send a PM to this journal if you would like to accept a quest so that I can update it here and we can work out how we want to have your character ICly accept the quest and the details of what they'll find (if applicable), and (when I've gotten back to you about accepting the quest) comment to the quest page so the mods can keep track! When you've finished your quest, send me the link when your character ICly turns it in and OOCly turn it into the mods!
QUEST NAME: Assist Void Refugees: Sea Attack!
QUEST RANK: ★
DESCRIPTION: Refugees in Briste are coming under attack from the local sea life; help them out! Details will be provided upon acceptance from the quester. This quest requires you to write 1.5k.
QUEST REWARD: A new weapon or piece of armor of your choice, unenchanted but of high quality. A stack of gold. An increase in positive reputation in Briste.
ACCEPTED BY: The Brucolac as of July 1, 2015
QUEST NAME: Assist Void Refugees: Evacuate the Coasts
QUEST RANK: ★★★
DESCRIPTION: People need to get away from the Void, and not all of them live in a place with easily accessible aid. Help them get to where they're going. Details will be provided upon acceptance from the quester. This quest requires you to write 4.5k and involvement from other PCs.
QUEST REWARD: A juvenile saber-fanged cave lion (your pick of sex) and tack that it will grow into enchanted for protection. A stack of gold. An increase of positive reputation with refugees.
ACCEPTED BY: Asami as of September 2, 2015
QUEST NAME: Assist Void Refugees: Treun Housing
QUEST RANK: ★★
DESCRIPTION: Treun is running out of space for all these refugees! Hope you have a head for infrastructure, because they need help to get going. Details will be provided upon acceptance from the quester. This quest requires you to write 3k and should involve other PCs.
QUEST REWARD: A horse (your pick of color, sex, and whether they should be more suited for pleasure riding or war) with tack. A stack of gold. An increase in positive reputation in Treun.
ACCEPTED BY: OPEN
QUEST NAME: The Red Hand: Clean-up Crew
QUEST RANK: ★
DESCRIPTION: Bandits and thieves are out and about, attempting to prey on refugees and travelers across the Drabwurld. Take a group of Red Hand mercenaries and deal with them permanently (death, imprisonment, or recruitment). This quest requires you to write 1.5k.
QUEST REWARD: Red Hand wages for the equivalent time spent; a set of poisons with various properties.
ACCEPTED BY: Inquisitor Lavellan as of August 3, 2015 | EXTENDED
QUEST NAME: Native Opinion: Surveillance in Leathann
QUEST RANK: ★
DESCRIPTION: With the rise of the fox cultists and anti-shardbearer protests in several Drabwurld cities, it's important for the safety of everyone to be informed. Set up long-term surveillance in the city to discover what you can about about sentiments, plots, and activities. Surveillance can be through magic, beast, or other means and should either report both to the quester and John or to the quester who will then inform John, with a contingency plan for surveillance to go to John in the event that the quester leaves the Drabwurld. This quest requires you to write 1.5k.
QUEST REWARD: A trained osprey; several stacks of gold.
ACCEPTED BY: OPEN
QUEST NAME: Native Opinion: Connections in Daonna
QUEST RANK: ★★
DESCRIPTION: Surveillance is all well and good, but natives are likely on the lookout for it. Make connections that can be at least mostly trusted who can get the information that our eyes and ears may not be able to discover. Locate and convince at least two contacts to work with you who can gain information on anti-shardbearer movements and the governing of the city. Informants should either report both to the quester and John or to the quester who will then inform John, with a contingency plan for information to go to John in the event that the quester leaves the Drabwurld. This quest requires you to write 3k words.
QUEST REWARD: Funding for bribes; Red Hand wages for the equivalent time spent; a set of boots, decorated with golems, that allow the wearer to keep their footing in even the most treacherous of terrain.
ACCEPTED BY: OPEN
PREVIOUS QUESTS.
QUEST RANK: ★★
DESCRIPTION: War is a constant in the Drabwurld and there have been previous instances of both Shardbearers and natives being lost in enemy territory. Set up hidden supply caches in or around five named locations in Dorchadas (see the locations page for named locations) for any Seelie in need. Avoid capture or word of your presence to spread to the Unseelie. This quest requires you to write 3k words.
QUEST REWARD: Any loot from encountered Unseelie or Unseelie allies; several stacks of gold; a set of throwing knives decorated with twisting vines.
ACCEPTED BY: Lancer as of January 14, 2015
COMPLETED: January 22, 2015
LOG: log & alerting John to quest completion
QUEST NAME: Native Opinion: Schoolhouse Rock
QUEST RANK: ★
DESCRIPTION: Most of the native population of the Drabwurld is illiterate. Travel to a town in Glaschu and convince them to allow you to buy land and hire native workers in order to build and open a school. Funds will be provided for you. Remember: most natives are currently rather Against the presence of Shardbearers, so you will have to be convincing! This quest requires you to write 1.5k words.
QUEST REWARD: Unlock of future quests related to schooling in the Drabwurld; the dedication of the school in your name/your name in the village history; any gifts the natives feel fit to bestow.
ACCEPTED BY: Clara Oswald as of January 2, 2015
COMPLETED: January 29, 2015
LOG: log
QUEST NAME: Bestiary Blues: Help for the Bean-Nighe
QUEST RANK: ★
DESCRIPTION: The bean-nighe are a type of banshee spirit that wash the clothes of the slain. (See the bestiary page.) Locate one of these rare women within the world and offer to help her wash the clothes of the dead, whether they are Seelie, Unseelie, or outside of the courts. This quest requires you to write 1.5k words.
QUEST REWARD: A paid (within reason) session in the Seelie wardrobe; any gifts the Bean-Nighe feels fit to bestow.
ACCEPTED BY: Reyna Avila Ramírez-Arellano as of January 2, 2015
COMPLETED: January 31, 2015
LOG: log & alerting John to completion
QUEST NAME: Native Opinion: Winter Work
QUEST RANK: ★
DESCRIPTION: A heavy amount of snow caught some of the farmers in Glaschu off-guard. Offer assistance with repairs for their homes and barns, clearing snow, and with feeding, herding, and birthing animals. Stay with them for at least three days and build a positive relationship with them. This quest requires you to write 1.5k words.
QUEST REWARD: Several stacks of gold; any gifts the natives feel fit to bestow.
ACCEPTED BY: Nabooru as of January 31, 2015
COMPLETED: February 6, 2015
LOG: log
QUEST NAME: Native Opinion: Caravan Attacks
QUEST RANK: ★★
DESCRIPTION: Natives of the Drabwurld have been stirred up, protesting the presence of Shardbearers in the world. While many are not a threat, some are attacking natives who are providing food and aid to Caer Glaem. Work with Gabranth, High Inquisitor of the Seelie, to bring these bandits to justice and assist those that they are terrorizing. This quest requires a thread with a PC and for you to write 3k words. Gabranth does not have to travel with your character to complete the quest, but your character must talk to him. The thread with Gabranth may count as part of your word count.
QUEST REWARD: Any potential rewards from Gabranth; several stacks of gold; a sword sheathe with runes to prevent rust stitched inside.
ACCEPTED BY: Hermione Granger as of February 7, 2015
COMPLETED: February 23, 2015
LOG: log
QUEST NAME: War of the Worlds: The Pool of Souls
QUEST RANK: ★
DESCRIPTION: Within Dorchadas rests the Pool of Souls, which contains magical waters that heal and revive those that bathe in them. Investigate the Pool, attempt to discover how its magic works, and find out if the water retains its healing properties if removed from the source. This quest requires you to write 1.5k words and a PM to the mods to obtain world information.
QUEST REWARD:
Knowledge. A waterskin that, if left empty overnight, will always refill itself with cool, clean water by dawn.ACCEPTED BY: Mary Blanchard/Snow White as of February 7, 2015
COMPLETED: February 28, 2015
LOG: log
QUEST NAME: Native Opinion: Surveillance in Treun
QUEST RANK: ★
DESCRIPTION: With the rise of the fox cultists and anti-shardbearer protests in several Drabwurld cities, it's important for the safety of everyone to be informed. Set up long-term surveillance in the city to discover what you can about about sentiments, plots, and activities. Surveillance can be through magic, beast, paid informers, or other means and should either report both to the quester and John or to the quester who will then inform John, with a contingency plan for surveillance to go to John in the event that the quester leaves the Drabwurld. This quest requires you to write 1.5k words.
QUEST REWARD: A trained Peregrine Falcon; several stacks of gold.
ACCEPTED BY: Arya Stark as of February 7, 2015
COMPLETED: March 7, 2015
LOG: log
QUEST NAME: Native Opinion: Connections in Treun
QUEST RANK: ★★
DESCRIPTION: Surveillance is all well and good, but natives are likely on the lookout for it. Make connections that can be at least mostly trusted who can get the information that our eyes and ears may not be able to discover. Locate and convince at least two contacts to work with you who can gain information on anti-shardbearer movements and the governing of the city. Informants should either report both to the quester and John or to the quester who will then inform John, with a contingency plan for information to go to John in the event that the quester leaves the Drabwurld. This quest requires you to write 3k words.
QUEST REWARD: Funding for bribes; a set of gauntlets, decorated with pyrii in risque positions, that are impervious to fire.
ACCEPTED BY: Pod of Grey Hold as of February 27, 2015
COMPLETED: March 8, 2015
LOG: log
QUEST NAME: Native Opinion: Surveillance in Daonna
QUEST RANK: ★
DESCRIPTION: With the rise of the fox cultists and anti-shardbearer protests in several Drabwurld cities, it's important for the safety of everyone to be informed. Set up long-term surveillance in the city to discover what you can about about sentiments, plots, and activities. Surveillance can be through magic, beast, paid informers, or other means and should either report both to the quester and John or to the quester who will then inform John, with a contingency plan for surveillance to go to John in the event that the quester leaves the Drabwurld. This quest requires you to write 1.5k words.
QUEST REWARD: A trained red kite; several stacks of gold.
ACCEPTED BY: Athos as of March 6, 2015
COMPLETED: March 29, 2015
LOG: log
QUEST NAME: Bestiary Blues: Gifts for the White Hart
QUEST RANK: ★
DESCRIPTION: The Plains of Cathraon were recently mysteriously devastated by magic. Travel to them and place offerings of milk and honey for the White Hart in hopes that he will help the plains regrow. Place at least five of these offerings. This quest requires you to write 1.5k words.
QUEST REWARD: Several stacks of gold;
John's eternal gratitude;a small personal feast delivered to your room.ACCEPTED BY: Sam Wilson as of March 20, 2015
COMPLETED: May 13, 2015
LOG: log
QUEST NAME: Native Opinion: Connections in Leathann
QUEST RANK: ★★
DESCRIPTION: Surveillance is all well and good, but natives are likely on the lookout for it. Make connections that can be at least mostly trusted who can get the information that our eyes and ears may not be able to discover. Locate and convince at least two contacts to work with you who can gain information on anti-shardbearer movements and the governing of the city. Informants should either report both to the quester and John or to the quester who will then inform John, with a contingency plan for information to go to John in the event that the quester leaves the Drabwurld. This quest requires you to write 3k words.
QUEST REWARD: Funding for bribes; Red Hand wages for the equivalent time spent; a breastplate, decorated with sea serpents, that seems weightless when worn.
ACCEPTED BY: Gilgamesh as of June 4, 2015
COMPLETED: June 11, 2015
LOG: assignment, log, turn-in
QUEST NAME: Shuck's Son: Create Shrines
QUEST RANK: ★
DESCRIPTION: Death comes to all, and the Black Shuck is everywhere. Create one to four new shrines for the Dog of Death and leave him sacrifices of fresh kills. This quest requires you to write 1.5k.
QUEST REWARD: A set of daggers with wolfhead hilts; several stacks of gold.
ACCEPTED BY: Lightning as of June 4, 2015
COMPLETED: June 26, 2015
LOG: assignment, log, turn-in
QUEST NAME: The Red Hand: Hide & Seek
QUEST RANK: ★
DESCRIPTION: The Red Hand has a batch of new recruits who need to learn how to deal with shardbearers! Spend a day as their target to help them hone their skills. This is a non-lethal exercise. This quest requires you to write 1.5k and can be done as a group quest.
QUEST REWARD: Thee days worth of Red Hand wages; a salve that will speed up healing of wounds it's spread on.
ACCEPTED BY: Yuri Lowell as of June 5, 2015
LOG: assignment, log, turn-in
QUEST NAME: The Red Hand: Open Road
QUEST RANK: ★★
DESCRIPTION: A small village in the Westlands is refusing to let Red Hand operatives move through the area. Meet with the mayor and work out an agreement that will benefit both parties, using bribes or force if necessary. Red Hand operatives can provide information on the village and mayor (OOCly this is to be made up by the questing player!) This quest requires you to write 3k words.
QUEST REWARD: Funding for bribes; Red Hand wages for the equivalent time spent; a set of battle tack for your mount of choice.
ACCEPTED BY: Javik as of June 4, 2015
LOG: assignment, log, turn-in
FUTURE QUESTS.